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Draco was recently impressed that PlayStation released $10 cards. Considering most games either cost $30-$60 the previous $20 and $50 cards weren’t very effective. You either end up with too much or too little and that’s annoying.  Even more recently Draco discovered possibly the least efficient idea they’ve had ever. It’s not exactly rare to be shocked by stupidity but this has to be the worst it’s been in a while.

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They printed a $30 card, cut out the area for the code and cut the thing in half, removed the middle of the card, cut up 3 $10 cards, glued them together, created a plastic thing to act as a window and keep the cards together, and then sealed the thing. Even worse is they actually showed of their monstrosity by putting it in stores. This is so so so stupid! This is like someone asking you for a sandwich and they go and get a small business loan so they can start a restaurant which they could then acquire a sandwich. There had to be at least 10 unnecessary steps in the production of this card. Who thought of this…

"And I, I chose to name them all after myself"

So thanks to a recent Life is Strange Episode 5(this doesn’t “really have spoilers for Life is Strange but it does have implications for the ending so ya know. Discretion. “) Draco was once again confronted by the words “meaningful choices“. According to a variety of idiots and/or the misinformed on Twitter and Steam forums meaningful implies drastically different and numerous endings. This is of course wrong. Now to prove this to you we need to look at the popular BBC series Orphan Black(definitely spoilers). In one scene during the latest season, “not sure what side he is on” Paul finally picked a side in a wonderful way. He helped his friends but then he was shot repeatedly. Now no matter what happens Paul is dead. Paul can do nothing and die, do something and die, or do something else and die. These all lead to the same outcome. Now instead of being a baby and just dying he distracts the enemy long enough for his friends to get away and then pulls out a grenade and tries to blow all the enemies sky-high. This made Paul’s choice meaningful to the viewer. Him dying was sad but this last act made it so he took a stand. This choice was meaningful and it ended the same. The villains were too smart, barely got scratched, and Paul died. But it was meaningful. So no matter what happened in Life is Strange in the final minutes all the choices that were made had an impact. The fact that people seemed to think little things like picking up trash would give you enough “good points” to stop a storm or something like that is a bit ridiculous. The impact isn’t in who lives and who dies; it’s in how they lived until they die. And ya know what, that’s just like real life. Even if you don’t end up a billionaire, a space cadet, or even a baker you still did something that effected something else and that makes your life meaningful. For instance the whiny little complainers who brought up meaningful choices gave Draco a second topic to write about. Their presumably lame lives had just  a little bit of meaning. Whoa actually this lead to you reading this and thereby you were effected too! This is the butterfly effect yo. Now you can go out and tell your friends and they’ll tell their friends and it’ll be like a virus. While spreading that virus be sure to recommend Life is Strange because it really was an experience.